by Luz Caballero, Opera Web Opener, working with developers to help them use web standards to make the Web open and accessible to all.
WebGL has brought 3D graphics to the browser, but its low level API still
sets a high entry barrier for its adoption. In this talk I'm going to
introduce some tools that can make WebGL more accessible for JavaScript
programmers. Some of the topics I'll cover are: what WebGL is and what you
can use it for (with some interesting examples of applications), the
browsers and devices that support WebGL, the elements of a 3D scene,
JavaScript WebGL frameworks, how to create a simple scene, and how to
import a 3D model made using 3D graphics software.